![]() ![]() Aside from opening up a whole new world of build customization, Shards are also a great way to allow beginner and casual players more ways to ease up the experience.One of the most detailed side quests in Ori And The Will Of The Wisps is, without a doubt, the Hand to Hand sidequest, which requires Ori to deliver a bunch of items to different targets. Others have powerful boons that are balanced out by equally detrimental banes.įor instance, one of the earliest Shards you can get grants Ori a huge boost in attack power but reduces her defenses, making her take more damage. Some grant our friendly little Spirit benefits, such as added defense and the ability to cling to walls without slipping. You can equip up to three to mix and match loadouts for different situations. These items can either be found scattered around the world or can be purchased from NPCs and are used to define Ori’s playstyle. As games with big sprawling worlds, it stands to reason that players enjoy having certain aspects of their character they can tinker around with and Will of the Wisps delivers with its Spirit Shards. While Ori and the Blind Forest is a metroidvania title through and through, it lacked a certain aspect that makes the genre so great: gear and builds. Needless to say, the addition of big boss fights was definitely a good choice on the development team’s part and they stuck the landing marvelously. I was genuinely scared for Ori when the first boss had us cornered with nothing but a flaming torch to defend ourselves with. If their towering over Ori wasn’t frightening enough, their dark colors and sinister features made them even intimidating. Whether they’re friend or foe, the various denizens of Niwen have a fairy tale vibe to their silhouettes with a few subtle differences to their details and movements that define whether they’re menacing or extending a helping hand.Įven more impressive are the gargantuan bosses. The burst of light that comes from landing one of Ori’s spirit attacks flashes with spectacle against the stark backdrops of some of the game’s more underground locales.Ĭreature designs are also stepped up considerably this time around. ![]() What particularly struck me were the ability and ambient effects. Everything, from the delightful characters to the forest settings has been crafted to feel like you’re going through a magical yet perilous journey. Throughout my time with Ori and the Blind Forest, I couldn’t help but draw comparisons to children’s storybooks. With her Spirit powers and the help of this tribe of creatures, Ori has to embark on a quest to find and rescue Ku. When our Spirit guardian finally comes to, she finds herself in a part of the land called Niwen, surrounded by the shy yet helpful Moki. But their time in the air is short-lived as a violent storm separates the duo, with Ku whisked away by the winds and Ori plummeting to the ground below. With her parent’s last remaining artifact, Ku is finally able to soar and takes his sister Ori for a ride. After Ori finds one of Kuru’s feathers, a last parting gift, she and Gumo help attach it to Ku’s wing. Unfortunately, one of his wings lacks enough feathers so, despite Ori and her companions’ encouragement, Ku is unable to fly. With time, Ku becomes old enough to feel the call of the wind, urging him to finally spread his wings and take flight. ![]() Picking up where Blind Forest left off, we see Ori, Naru, and Gumo living a peaceful life with their newest family member, Ku, the only descendant of the mighty owl Kuru. As with its predecessor, Will of the Wisps kicks things off with a tear-jerker of a sequence. ![]()
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